![]() If EVERY mesh item in your scene is live, then Max Polygons only needs to be large enough to store the polygons of the largest mesh item.ġ) Lower the Max Polygons and then also reduce the triangulation settings (tick Custom mesh, Adjust, reduce Density, etc) for the mesh in Rhino (so there are few polygons), ORĢ) If you have a big mesh item in the scene, make it Live - then it won't use the RAM needed for the static meshes So at any one point in time you need RAM to store 2 x Max Polygons. for each live geometry item and block instance, the memory required to store Max Polygons is allocated in RAM for loading that mesh item and then released. ![]() the memory required to store Max Polygons (set in the Rhino preferences) is allocated in RAM <- all non-live, non-block instance geometry is stored in here. Plugin memory is consumed as follows when loading the scene into the Viewport: There is no System RAM memory limit in Octane or the plugin, however there might be a limit in.
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